Devlog #2
Fear Me Not » Devlog
Things added so far :
- gameController to store item collected value
- Main menu
- Pause menu
- Added two type of enemy
- enemy patrol
- enemy patrol and divebombing when detecting player
- Added Health to player
- Added knockback effect when player collide with enemy
- Added attack sequence
- Added response when enemy are attacked by player
- Added health bar UI (stylized in heart rate form)
Note :
- There are some bug to enemy patrol when collide with player and knockback sometimes being inconsistence, there might be some rewrite to enemy patrol and knockback effect in next update.
- The main menu, pause menu and health bar UI need to be merged into main branch in future update
- There are some asset that need to be replaced with real asset by artist
Things to be added :
- Enemy drop item at % chance
- Creating turn base fight sequence for final boss
- Adding cutscene
Get Fear Me Not
Fear Me Not
Face your biggest fear
Status | Prototype |
Author | Mothman Studio |
Genre | Role Playing, Puzzle |
Tags | Horror, Side Scroller |
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