Devlog #4


Hey Mothpeople!

This week, Mothman Studio has been busy building the world.   


Programming:

  • Implemented the UI for menus, inventory, notes,  and in-game elements
  • Built Chapter 2, adding interaction features and item placement.
  • Implemented options menus for the main menu and pause menu.
  • Implemented Prolog.
  • Merging UI and Core gameplay
  • Adding drop item chance percentage
  • Adding interactible object

Art:

  • Created additional forest backgrounds, including the chilling red eye and additional dungeon background.
  • Designed a captivating cutscene for the prologue.
  • Illustrated new items crucial for solving puzzles.
 

Note :

  • Here are the recorded video for our playable game, it is not the full game yet but it is around 70% complete from what we are making,
    or Perhaps you wanna try the build of the game for yourself

We're inching closer to bringing the full game experience to life! See you next devlog!  ✨

Get Fear Me Not

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