Devlog #3


Greetings, fellow Mothman enthusiasts! 👋

This week, the Mothman Studio has been diligently weaving the threads our game's development. Here's the progress:
1. Boss Battles Leveled Up: The final phase (Phase 1 and 2) animations for our formidable boss are complete! The game artist have polished the design and implemented some minor tweaks.
2. Item Assembled: From the sun shards to the energy drink, the game artist have crafted a variety of primary items. These include quest items like the compass and magnet, collectibles like butterflies, and consumable like energy drink to fuel the energy.
3. User Interface: From the title screen and menus to the fear bar, inventory, and pop-up windows, the game artist have created a cohesive and intuitive experience.
4. Sound Design: Our search for the perfect sound design continues. The game designer try to look from the game's main soundtrack to the subtle clicks of the UI. We envision the atmosphere enriched by whispers in the dark and the fluttering of butterfly wings.
5. Cutscene Coding: We have implemented fade-in and fade-out transitions and streamlined the experience by removing the unnecessary "save" button.  Additionally, the programmer also craft the UI for both the main menu and pause menu.
6. Final Battle Coded: The turn-based battle basic system for the final boss encounter is complete. The game programmer have implemented for attacks, healing, and evade.

While we have made significant progress, there is still a captivating stuff to be added:
1. The illustrations for the prologue and epilogue await the creation
2. More objects that needed to be added within the forest and dungeon areas
3. The code for the puzzles and remaining chapters is yet to be implemented

We are pushing forward to bring this game to fruition as soon as possible. Stay tuned for the next devlogs! Thanks! 🤩

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